

If you want to look at it from a somewhat realistic aspect, your gameplay is a matter of life and death for these soldiers after all- they are going to be at their most stressed and most alert state of mind until they return to the skyranger. It would become pretty easy if your veterans just beefed up their will and tanked stress like it was just another day in the office. Because of this, a set bar, that is only mildly unique to each trooper, is a reasonable balance. However it rarely ever goes above 5 will damage at a time as far as I remember. The will loss is usually set in increments of -1 to -4 depending on the severity of the situation- pod reveals will inflict 1-2 will damage, taking damage will do 3+ will damage, etc. There is a mod out there that lets you see a notification above each of your soldiers everytime they lose will during a mission. The will count is more of a set meter than a number that you can upgrade with time. I'm personally not a fan of having no progression of the stat as soldiers level, especially when all other stats progress. So is this intention design, or is it some gross oversight? Because it does not feel quite right when my Colonels have Rookies with more cojones then them.Įdit: Obviously not a bug, which is reasssuring for my campaign, but still think the topic is something to discuss. I've tried to find some documentation or mention of this somewhere, but have so far failed. So far through my campaign, I don't believe I've seen a single Sectoid or Priest fail a mind-control check. It also makes soldiers extremely vulnerable to Psi-attacks. The Will stat for Soldiers absolutely pales in comparison to the Will stat of vanilla XCOM 2 soldiers:Īnd with Will being tied to fatigue, it can be a handicap for some soldiers during the entire play-through. I was very surprised to find that it was consistent with reviewers. Some are barely above 40, with the highest being around mid-50's.Īt first I thought this was a bug, but after looking at a bunch of promo shots for WotC:

The only ones that have improved their Will from beyond its Rookie value are those that have gotten a bonus thanks to Covert Ops. Not a single trooper has leveled up their Will stat since starting. It took me a while, but I finally noticed something. If the mission is especially long, such as the one to kill the Assassin, one trooper became Shaken just on how little Will she had left by the end. I've got most of the beam plasma/beam weapons built, I've got a few soldiers to Colonel rank, and I've managed to take down the Assassin and two Rulers.īut, I've noticed that a lot of my troops are tired after a single mission even after being fully rested.

In my WotC campaign, I've managed to get to the early late-game.
